

It's not forgiving, but there's room to play, if that makes sense?Īdam: Yes, that makes sense. I tend to find turn based stuff lacks tension – games in this vein can feel like there's a correct answer and not much room for improvisation but with this I'm feeling a lot free-er. Pip:: I've done the tutorial and the first mission but I'm starting to feel excited.

I don’t know what Klei’s mojo is, but it’s mega-mojo. In Invisible Inc you always feel like something unbearably thrilling is about to happen, and that there’s a whole bunch of stuff you could potentially do to resolve it, whereas MC feels so stilted and robotic. I’ve been playing Massive Chalice recently too, and there’s this almighty difference in terms of excitement. And it just seems so effortless, as though stealth-based turn-based strategy with just a couple of characters has always been a thing. It's both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?Īlec: I haven’t played much of the final version yet, but one of the last early access builds was already my favourite XCOMlike since XCOM. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.

is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does.
